Glossary
Every term used across the lessons, defined in one place. Bookmark this page.
- Apple Loops
- Pre-recorded, royalty-free audio and MIDI snippets built into GarageBand that automatically match your project's tempo and key when you drag them into a track.
- Automation
- Recorded changes to a setting (like volume or panning) that play back automatically over time, instead of staying fixed for the whole song.
- Bounce / Export
- Rendering your multi-track project down into a single finished audio file (like a WAV or MP3) that can be played anywhere.
- BPM (Beats Per Minute)
- Your song's tempo. GarageBand's default is 120 BPM; you can change it in the LCD display at the top of the window.
- Bus / Aux Track
- A shared channel some DAWs let you route several tracks through for combined processing. GarageBand doesn't have this: the closest equivalent is its two fixed Master Echo and Master Reverb sends.
- Comping
- Short for 'composite': recording several takes of the same part and combining the best sections of each into one final take.
- Compression
- An effect that reduces the difference between the loudest and quietest parts of a sound, making a performance sound more even and controlled.
- DAW
- Digital Audio Workstation: the general term for software like GarageBand used to record, edit, and mix audio.
- Drummer
- GarageBand's built-in virtual drummer that generates realistic, editable drum performances based on a style and intensity you choose.
- EQ (Equalizer)
- A tool that boosts or cuts specific frequencies (like bass or treble) in a sound to shape its tone.
- Flex Time
- A GarageBand editing tool that lets you stretch, compress, or nudge parts of an audio recording to fix its timing without changing its pitch.
- Loop Browser
- The panel where you search and preview Apple Loops before dragging them into your project.
- Mastering
- The final polishing pass on a finished mix (usually EQ, compression, and limiting) done to make a track sound loud, balanced, and ready for release.
- MIDI
- A digital format that stores note, timing, and velocity information (not actual audio), used to record and edit Software Instrument tracks.
- Mixdown
- The process of adjusting the relative volume, panning, and effects of every track so they sit together as one balanced song.
- Panning
- Positioning a sound anywhere from fully left to fully right in the stereo field.
- Pitch Correction
- A GarageBand slider (with a 'Limit to Key' option) that tunes a selected audio region toward the nearest correct note, by an amount you control.
- Plugin / Audio Unit (AU)
- Third-party effects or instruments that some DAWs (like Logic Pro) support. GarageBand doesn't support third-party plugins: you're limited to its built-in instruments and effects.
- Quantize
- Automatically snapping recorded MIDI notes to the nearest beat or subdivision, tightening up timing.
- Region
- A single block of recorded audio or MIDI that sits on a track: the basic building block you trim, move, split, and loop.
- Reverb
- An effect that simulates the natural echo and ambience of a physical space, like a room, hall, or church.
- Sampler
- A software instrument that plays back recorded audio (a 'sample') across a keyboard, letting you turn any sound into a playable instrument.
- Smart Controls
- The panel of simplified knobs and sliders GarageBand shows for the instrument or effect on the selected track.
- Software Instrument
- A track type that plays a virtual instrument (piano, synth, drums) from MIDI data instead of recorded audio.
- Take
- One recorded attempt at a performance. GarageBand can store multiple takes of the same section for you to comp between.
- Track
- A single horizontal lane in your project: one instrument, voice, or audio source at a time.
- Transient
- The sharp, initial attack of a sound, like a drum hit or a plucked string, important for timing edits and compression settings.
- Velocity
- How hard a MIDI note was played, which usually controls how loud or bright that note sounds.
- Waveform
- The visual squiggle representing an audio region's shape over time, used to see where sounds start, stop, and peak.